
01 / Nature
Terrain and path
8 standalone assets · 284 triangles
Individual game assets
- Ground Patch A30 tris
- Ground Patch B30 tris
- Pond Bank Straight52 tris
- Pond Bank Outer Corner36 tris
- Cliff Edge Straight52 tris
- Slope Transition30 tris
- Path Straight30 tris
- Path Corner24 tris
Ground patches are 2 x 2 m with every perimeter vertex at Z=0; their interior crown is only 0.045 m. Banks and cliff modules are 2 m wide. Flat land connects at Y=+1, Z=0. Straight banks repeat along X; their edge profiles match at X=±1. Pond banks descend to Z=-0.78; nominal pond water is Z=-0.36. Cliff module descends to Z=-1.15. Water is supplied at composition. Outer corner exposes -Y and +X edges. Its -X bank connection matches the straight-bank cross section; rotate in 90-degree increments. Slope transition spans Z=-0.60 at Y=-1 to Z=0 at Y=+1. Planar side seams permit rotated matching transitions. Path strip is 1.40 x 2.00 m with top Z=0.014; Path_Corner joins a -Y strip to a +X strip. Underlying ground conceals shallow overlap at join. All origins are module centers on the land datum Z=0. These are reusable terrain building blocks; bespoke layout and shoreline joins follow scene composition.



















