BOG FROG / WORLD LIBRARY · 01

A woodland,
piece by piece.

Twenty coordinated kits for the forest cabin scene. Broad facets, warm timber, muted greens, and reusable parts—built around Bog Frog’s scale.

20component kits
61standalone assets
13,068library triangles*
Assembled cabin component fit review
Cabin components assembled for fit review. Environment composition follows.
A visual guide to the original asset library: component previews, model counts, and assembly notes. *The triangle total includes one of every variant and prototype, not a finished scene’s performance budget.
Terrain and path asset kit

01 / Nature

Terrain and path

8 standalone assets · 284 triangles

Individual game assets
  • Ground Patch A30 tris
  • Ground Patch B30 tris
  • Pond Bank Straight52 tris
  • Pond Bank Outer Corner36 tris
  • Cliff Edge Straight52 tris
  • Slope Transition30 tris
  • Path Straight30 tris
  • Path Corner24 tris

Ground patches are 2 x 2 m with every perimeter vertex at Z=0; their interior crown is only 0.045 m. Banks and cliff modules are 2 m wide. Flat land connects at Y=+1, Z=0. Straight banks repeat along X; their edge profiles match at X=±1. Pond banks descend to Z=-0.78; nominal pond water is Z=-0.36. Cliff module descends to Z=-1.15. Water is supplied at composition. Outer corner exposes -Y and +X edges. Its -X bank connection matches the straight-bank cross section; rotate in 90-degree increments. Slope transition spans Z=-0.60 at Y=-1 to Z=0 at Y=+1. Planar side seams permit rotated matching transitions. Path strip is 1.40 x 2.00 m with top Z=0.014; Path_Corner joins a -Y strip to a +X strip. Underlying ground conceals shallow overlap at join. All origins are module centers on the land datum Z=0. These are reusable terrain building blocks; bespoke layout and shoreline joins follow scene composition.

Cabin Structure asset kit

02 / Cabin

Cabin Structure

2 standalone assets · 788 triangles

Individual game assets
  • Cabin Structure Assembly776 tris
  • Wall Plank Prototype12 tris

Main assembly preserves the shared cabin coordinates. Front facade has real arched doorway and round window cutouts. Separate reusable wall plank included.

Wood Shingle Roof asset kit

03 / Cabin

Wood Shingle Roof

6 standalone assets · 3,884 triangles

Individual game assets
  • Cabin Roof Assembly3728 tris
  • Wood Shingle Variant 112 tris
  • Wood Shingle Variant 212 tris
  • Wood Shingle Variant 312 tris
  • Moss Patch Variant 160 tris
  • Moss Patch Variant 260 tris

Main assembly preserves shared cabin coordinates. East roof backing and affected shingles have a 0.69 m square chimney clearance opening. Separate wood-shingle and moss prototypes included. Moss islands retain their stepped outer outlines and have three broad connected crown facets with 2–4 cm of height variation and shared subtle moss variants.

Cabin Door And Window asset kit

04 / Cabin

Cabin Door And Window

2 standalone assets · 604 triangles

Individual game assets
  • Cabin Openings Assembly548 tris
  • Optional Doorway Glow Inset56 tris

Door leaf pivots around Door_Hinge_Pivot on the left jamb. Z rotation 0 closes the door; the preview is open -62 degrees. Optional doorway glow inset is a separate asset. Window luminous inset and mullions are separately named.

Porch And Stairs asset kit

05 / Cabin

Porch And Stairs

2 standalone assets · 396 triangles

Individual game assets
  • Cabin Porch And Stairs Assembly384 tris
  • Deck Board Prototype12 tris

Deck top Z=0.55 m, porch X ±2.60 m, Y -2.10 to -3.55 m. Three separate stair treads descend toward -Y. A reusable deck board is included.

Side Woodshed asset kit

06 / Cabin

Side Woodshed

1 standalone asset · 600 triangles

Individual game assets
  • Side Woodshed Assembly600 tris

Storage footprint is outside the east eave. The roof inner edge reaches X=1.80 at Z=1.80 to meet the steep cabin roof. Open storage frame; firewood comes from kit 15. Moss islands retain their stepped outer outlines and have three broad connected crown facets with 2–4 cm of height variation and shared subtle moss variants.

Block Chimney asset kit

07 / Cabin

Block Chimney

2 standalone assets · 600 triangles

Individual game assets
  • Cabin Chimney Assembly588 tris
  • Chimney Block Prototype12 tris

Hollow masonry shaft centered at X=1.10, Y=0.85. Cap top Z=5.20 m. Lower masonry extends to Z=2.40 rather than 2.95 so it enters the sloped roof on every side; a sloped flashing collar closes the roof clearance. Dark recessed flue floor sits below the genuine cap opening. Smoke is a later scene effect.

Footbridge asset kit

08 / Props

Footbridge

4 standalone assets · 1,056 triangles

Individual game assets
  • Footbridge 4m924 tris
  • Bridge Deck Plank44 tris
  • Bridge Square Post44 tris
  • Bridge Support Beam44 tris

Assembly origin is at ground center, bridge runs along Y. Walking surface Z=0.4975 m; nominal clear deck width 1.50 m, span 4.00 m. Deck planks, support beams, and posts remain separately named. Standalone modular parts use bottom-center pivots. No rails or collision meshes included.

Conifer tree family asset kit

09 / Nature

Conifer tree family

4 standalone assets · 418 triangles

Individual game assets
  • Conifer Tall142 tris
  • Conifer Broad104 tris
  • Conifer Young104 tris
  • Conifer Distant68 tris

Four complete reusable trees: tall 6.60 m, broad 5.35 m, young 4.35 m, and distant 5.30 m. Each has separate trunk and tier meshes. Ground-centered pivots at the trunk base. Broad 5–7-sided foliage tiers deliberately overlap at their crowns to form a closed visual canopy. Shared subdued olive materials; rotate and scale these four silhouettes during composition. No leaf alpha cards or textures required.

Rocks and moss asset kit

10 / Nature

Rocks and moss

6 standalone assets · 280 triangles

Individual game assets
  • Boulder Broad68 tris
  • Boulder Upright68 tris
  • Bank Rock58 tris
  • Pebble Large34 tris
  • Pebble Small28 tris
  • Moss Ground Clump24 tris

Two hero boulders, a bank rock, two pebbles, and one reusable low moss clump. Three stone assets include separate fitted moss-cap meshes. Origins at ground level beneath each rock. Caps follow the stone facets and can be removed independently; standalone moss clump suits terrain and larger props. Stone facets use restrained palette variants, with no micro-detail. Boulders are approximately 1.5–2.3 m wide; pebbles 0.23–0.42 m.

Ground plant clumps asset kit

11 / Nature

Ground plant clumps

3 standalone assets · 168 triangles

Individual game assets
  • Grass Short56 tris
  • Grass Tall64 tris
  • Broad Leaf Clump48 tris

Three closed-mesh clumps: short grass, tall pointed grass, and broad leaves. Individual blades remain editable and may be selected separately. Ground-centered origins. Heights 0.33, 0.66, and 0.55 m. Simple opaque materials avoid transparency sorting and preserve broad facets.

Cattail arrangements asset kit

12 / Nature

Cattail arrangements

3 standalone assets · 564 triangles

Individual game assets
  • Cattail Single94 tris
  • Cattail Pair188 tris
  • Cattail Stand282 tris

One, two, and three-stem arrangements with separate reed stems, brown seed heads, and pointed leaves. Ground or pond-bed origins at Z=0; sink the lower stems slightly when placing on shore. Maximum heights approximately 1.52–1.88 m including bare stem tips.

Lily pad family asset kit

13 / Nature

Lily pad family

3 standalone assets · 120 triangles

Individual game assets
  • Lily Pad Small32 tris
  • Lily Pad Notched44 tris
  • Lily Pad Large44 tris

Three closed shallow pads, approximately 0.60, 0.86, and 1.12 m in diameter. Medium and large pads have actual open V-notches in their silhouette. Origins are on the water surface at Z=0. Small crown and 0.023 m edge thickness read at the elevated game camera without leaf veins or extra ornament.

Red woodland mushrooms asset kit

14 / Nature

Red woodland mushrooms

3 standalone assets · 456 triangles

Individual game assets
  • Mushroom Small152 tris
  • Mushroom Medium152 tris
  • Mushroom Large152 tris

Three complete red-capped mushrooms with separate cream stems and pale geometric cap spots. Approximate total heights 0.43, 0.71, and 1.03 m. Origin at stem base, Z=0. Caps are closed with a pale underside; spots sit on the broad upper facets. The large mushroom is a hero-size variant, and may be scaled down for small scene accents.

Timber props asset kit

15 / Props

Timber props

5 standalone assets · 794 triangles

Individual game assets
  • Fallen Log80 tris
  • Cut Log60 tris
  • Split Firewood16 tris
  • Log Stack540 tris
  • Stump Seat98 tris

Fallen log, short cut log, split firewood, 4/3/2 log stack and stump seat are standalone assets. Horizontal logs run along Y; their roots are at the intended ground center. Stump seat surface is Z=0.50 m, nominal trunk diameter 0.65 m with broader basal roots. Cut ends and split wood are actual faces, not texture details. Stack consists of individually named logs and fits approximately 1.05 m width by 1.0 m depth.

Campfire base asset kit

16 / Props

Campfire base

2 standalone assets · 380 triangles

Individual game assets
  • Campfire Stone Ring200 tris
  • Campfire Charred Logs180 tris

Separate ring and charred-log exports share a ground-center origin and are designed to be placed at the same position. Stone ring is approximately 1.4 m across. Only structural stones and fuel logs are modeled. Flame, embers, light, and smoke will be created during scene integration.

Hanging lantern asset kit

17 / Props

Hanging lantern

2 standalone assets · 346 triangles

Individual game assets
  • Hanging Lantern246 tris
  • Lantern Wall Hook100 tris

Lantern is a hollow four-post frame with a separate emissive volume, upper roof, and handle. The total height including handle is about 0.53 m; frame body is about 0.40 m. Lantern origin is at its bottom center; suspension contact is local (0,0,0.517). Wall bracket is a separate mount-origin asset projecting toward -Y. No light node is embedded in the game export. Place a small warm light during scene assembly.

Wooden barrel asset kit

18 / Props

Wooden barrel

1 standalone asset · 648 triangles

Individual game assets
  • Wooden Barrel648 tris

Ten broad bowed staves, two faceted metal hoops, and five independent inset lid boards. Ground-center pivot, height 0.835 m. Lid can be detached for later interaction; it uses actual board geometry. No liquid or interior inventory contents are included.

Clothesline asset kit

19 / Props

Clothesline

1 standalone asset · 494 triangles

Individual game assets
  • Clothesline Assembly494 tris

The assembly has one ground-mounted post and a separate cabin-side mounting block at local (2.1,-0.155,1.805). During composition the far block should touch the cabin. Rope, faceted towel, back fold, crosspiece, peg and mounting block remain separate objects. Cloth wraps over the sagging rope; no cloth simulation is included.

Bog Frog mug asset kit

20 / Props

Bog Frog mug

1 standalone asset · 188 triangles

Individual game assets
  • Bog Frog Mug188 tris

Chunky twelve-sided ceramic mug, 0.222 m high, with a true open cavity, thick rim and polygonal D handle with a real hole. Root is at bottom center. Handle is on +X; suggested hand grip center is local (0.165,0,0.120). Mug is empty and has no fluid animation.

No kits match that search.

One shared palette.

Colors are assigned during modeling. Scene lighting will add the warm cabin glow and cool forest atmosphere.

wood#805439
wood light#A4774F
wood dark#513B2C
cut wood#BA9260
roof wood#76503A
bark#604A37
foliage#646B38
foliage dark#414F39
moss#7D8040
grass#68733C
earth#6B5943
path#A58C56
rock#6B6869
rock dark#514F57
lily#88904A
red#A94B3F
cream#DDC99B
metal#494D48
charcoal#302D2A
glow#FFD27A