Stepping into the scene
Put Bog Frog in the scene
With the cabin and clearing assembled, we added Bog Frog as a controllable character. This first pass covered moving, turning, and hopping. He still held a fixed pose while travelling; animation would come next.
Getting him into the scene also gave us a practical scale check. We could stand beside the cabin, cross the bridge, and see the environment from his height.
Make the route usable
The scenery needed collision before we could explore it. We gave the bridge a continuous walking surface and used a ramp over the steps so he could reach the porch. Solid trees and props blocked movement, while small plants stayed out of the way.
A fall reset returned him to the starting area. The later shoreline barriers were not part of this build.
Keep three camera views
We added high, close-follow, and first-person views. The high camera showed the layout; the closer views helped us check the cabin and paths at character scale. Switching between them made it easier to review the same scene without repositioning a separate camera.
By the end, the clearing was playable. The next job was to replace the sliding pose with a walk.
We also did…
- Added keyboard and controller input bindings.
- Added a return-to-start control.
- Checked bridge, stair, and camera collision behavior.











