Adding the night sky and sound

Add the sky
The clearing already had cabin lighting, a campfire, and moving effects. The next pass added a dark sky, scattered stars, and a crescent moon. The sky followed world direction as the camera moved, with trees and the cabin naturally blocking the view.
We kept the existing scene geometry and gameplay while adding this background.
Adjust what stays sharp
During review, the background blur started too close to Bog Frog. We moved its start farther behind him so more of the nearby ground, cabin, and trees remained clear. The first-person view used its own distance setting.
We also increased the grain and color treatment slightly. Both remained optional, so we could compare the result during play.
Add sound and playtest
We created a looping creek-and-cricket soundscape and added it to the game. It fades in, can be muted, and pauses when the game loses focus.
The final playtest used the updated focus, sky, and ambience together. That was the version we kept at the end of the session. It was still a small walkabout, with the character, scene, movement, and sound now working together.
We also did…
- Added invisible shoreline and map-edge barriers, keeping the bridge open.
- Removed sprint and retained the brisk default walk.
- Saved the reviewed version and a handoff for the next session.
